Probably, everyone who switched from 3d Studio Max to Maya have some difficulties about Maya’s material editor. It is a bit more complicated than 3d max’s and there are tons of great materials on internet for 3d studio max Vray. In this article, I will show, how to use (convert) 3d Studio Max Vray materials in Maya Vray.
Note: 3d Studio Max +Vray and Maya+Vray must be installed on your computer. (You can find their demos on their companies’ website.)
First of all, find your material which you want to convert.
Open 3d Studio Max (I will use 2011), Assign Vray as render engine.
Press “M” to open [Material Editor]. In 2011 material editor has changed, new one looks diffrent from old style. So if you want to come back to old style, select [Compact View]
Now, select [Get Material] and this will open [Material/Map Browser]
Select the arrow on top and select [Open Material Library] from the menu
Select your material that you want to convert to Maya Vray. Your material will be added on top of Menu;
Double click your material from this menu and your material will be shown on Material editor.
Now create an object (for example; a sphere) and assign your material to this object.
Now, right click on an empty area of scene, and select [.vrscene exporter]
A window will pop. Fill in the blanks like my example.
V-ray path: C:\
and click [Export] button.
Your material has been exported as .vrscene to your root of C: drive. You can check it.
Now, open your Maya and assign V-ray as render engine.
Select from the menu: Create > V-Ray > Import V-Ray material from file
Now, select your .vrscene from your C: drive.
Your material will be shown on “Import Vray Material from file” winow,
Select your material and click [Import]
You imported your 3d Studio Max Vray material to Maya Vray with its all settings!
Check it from Hypershade..
That’s all folks,
Keep in Fxfx,