April 7, 2020
Random Tips & Tricks

Which 3D software is the best? Max, Maya, Cinema 4D or the others?

Probably the most common questions when beginning 3d software is: “Which software is the best? Which software should I use?”

There are a lot of answers for this common question, I’m going to try to explain their advantages and disadvantages so you can compare them as your necessary.

Here is a comparison of 3d softwares;

3D Studio MAX

I’m sure that everyone even if walk on side of  this 3D world’s way, heard its name; “3D Studio Max” You can find tons of sources, tutorials, lessons about 3d Studio Max. Because it is a bit easy to use with thousands of plug-ins and Maxscripts help Max on its way.

3ds Max  is usually preferred by architectural industry because of good integration with CAD files.

Game studios is one of the most users of 3ds Max because it has really strong polygonal modelling tools and it has a nice Character Studio for character animators.


– All-in-One (but this is also a disadvantage of it)

– Easy to find sources, tutorials, lessons

– Character studio tools for game industry

– Easy to use material editor

– Powerful render engine supports (Vray, MentalRay, Maxwell, FinalRender, Brazil etc.)


Maya always looks like a special software for cg artists because of its “node base” system. It has a really strong ability about animation, particles, dynamics, rendering, modeling etc.

It is commonly used by movie and game industry.


– Very strong “Node Based” system!

– Great animation tools, (non-linear animation, muscle systems, powerful and easy to use IK tools etc.)

– Strong particle, dynamic systems, hair &  fur systems

– MEL script & Python script support

– Paint FX system

– Good integration with compositing softwares

– Windows, Linux, Apple Mac OS support

– Powerful render engines support (Pixar Renderman, MentalRay, Vray, Turtle etc.)


Cinema 4D is the hit and popular software in cg industry.It has great tools for motion graphic works.

It is commonly used in broadcast and post production companies


– MOGRAPH! It is amazing!

– A great and user-friendly (would be your best friend) interface

– Powerful motion graphic tools

– Easy to use and understandable material editor

– Now with its 11.5 version, it has a good dynamic ability (available to use dynamic with mograph)

– Bodypaint 3D tools for working on 3d models

– Windows, Apple Mac OS support, (can work on Linux with additional softwares like Wine)

– Fast rendering and support for powerful render engines like Renderman (CineMan), Maxwell, Mentalray, Vray etc.

There are more softwares like XSI (Softimage), Lightwave, Houdini, Blender, Silo, Modo etc. and be sure, each one has different advantages. To be honest, whatever program you use, the results will be depends on your magic fingers.

That’s all folks,

Keep in Fx,

Caner ATAS


About Caneration

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  1. Javed Ahmed Shah

    Very good information…

  2. thank u verymuch :)>

  3. Good info..can i share your info??wanna put it in my blog.

  4. Of course Khai, you can share it with showing source 🙂


  5. thank you so much for share

  6. not so…

    Ive been user of Maya since version 5 and I can tell you that “strong” node based system is not so strong. You cannot easily connect and reconnest many of your basic nodes (you can try that with the chain of deformers, heh) and a lot of times when you work with construction history you find yourself trapped in the wonderland of 1001 bug.

    If you are a fan of node based system I would recomend goin XSI or Houdini.

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